Tuesday, January 6, 2009

Gateway XHD3000 Monitor (30-inch)


The goodThe good: A truckload of connections and extras; impressive performance in sharpness and color tests; sharp picture quality with DVD and Blu-ray playback.

The badThe bad: Built-in sound gets distorted at high volumes; its look is somewhat clunky with the speaker bar attached; a tad expensive.

The bottom lineThe bottom line: Although it costs more than competing 30-inch LCDs, the Gateway XHD3000 goes a long way toward justifying its high price with a long list of features and outstanding performance.

Specifications: Display Type: Flat panel display / TFT active matrix ; Diagonal Size: 30 in - Widescreen ; Max Resolution: 2560 x 1600 ; See full specs

Price range: $999.99

A 30-inch LCD from any of the handful of vendors that sell such a monitor--Apple, Dell, HP, Gateway, and Samsung--will set you back some. The Gateway XHD3000 is one of the more expensive models in this class of LCD, with a list price $1,699. It can be found online for $100 or $200 less than list, but the Samsung SyncMaster 305T, by comparison, carries a list price of $1,329 and can be found for as low as $1,200 at the time of this writing. The Gateway XHD3000 earns its high price, however, by serving up a huge list of features, including DVI, HDMI, component-, and composite-video connections, as well as built-in speakers and an optical audio jack. The Gateway XHD3000 also impressed us with its incredible viewing angle, smooth and sharp DVD and Blu-ray playback, and a deep color palette. The Samsung SyncMaster 305T proved itself to be an excellent performer as well, which means you should spend extra for the Gateway XHD3000 only if you need the additional video and audio features.

Design
The Gateway XHD3000 is basically a 30-inch version of the "fairly sleek looking" 24-inch Gateway FHD2400 that we reviewed a few weeks back--with some key differences. This time the one-inch thick bezel is not a glossy black but a dark gray with a matte finish. The bezel is offset by a silver metal overlay that runs along the bottom with Gateway's logo on it. The screen rotates 30 degrees to the left and right, but there is no option to adjust the height. The screen tilts back 30 degrees as well, but it does not pivot as the FHD2400 does.

The speaker bar--optional on the 24-inch model--is included with the display this time and easily attaches to the bottom of the bezel. With this you are able to listen to audio from your PC--or whatever HD device you have hooked up--solely through your display. The footprint of the stand is 9 inches deep and 14.8 inches wide at the front of the display. The stand feels sturdy, and the display never feels wobbly, even after giving your desk a good bump. Adding style points to the XHD3000 are the power and onscreen display (OSD) menu buttons lit by a cool, blue LED on the bottom-right side. Overall, like its little brother, this is a fairly sleek-looking monitor that looks just a bit clunky with the speaker bar attached.

The screen has a normal matte finish, forgoing the glossy finish of its smaller brother. We sometimes prefer the glossy screen when watching movies or playing games, but in the case of the XHD3000, we found that the images were always smooth and sharp with none of the distracting glare or reflections generated by a glossy screen coating.

The OSD includes brightness controls, some audio controls, and the ability to choose which video input you wish to use. There are no contrast or color controls within the OSD. This is due to a technical limitation where the scalar processor within the display cannot process video when the resolution is set to 2,560x1,600. So instead of using the scalar processor, the image bypasses it and goes directly to the panel. The only control that the panel allows is backlight control which allows you to change the brightness.

Once you install the EZTunes software, however, you can change the contrast and color options--the software accesses your graphics card's controls for those options. The EZTunes software does not include support for any preset video modes though. Ironically, one of the things that brought music to our ears was the lack of the menu chime that annoyed us every time we made a selection in the OSD on the FHD2400. Also, the OSD is displayed for more than enough time to make sure you are satisfied with whatever brightness or audio changes you've made before it disappears.

Manufacturer's specs:
Resolution: 2,650x1,600
Pixel-response rate: 6ms
Contrast ratio: 1000:1
Connectivity: DVI, VGA, HDMI, Composite, Component, S-Video, USB, Optical audio
HDCP compliant? Yes
Included video cables? DVI (dual link), VGA, Remote control, IR Blaster

Features
The Gateway XHD3000 has some of the most extensive connection options we've yet seen is a display of any size. These options include the usual suspects, DVI and VGA, plus basic S-Video and composite-video connections. In addition, you get component and HDMI for your HD needs. All of the video ports include corresponding audio ports as well. There's even an optical audio out option, which the FHD2400 lacked. The only thing missing here that we could think of is a DisplayPort and a second DVI port, both of which can be found on the Dell 2408WFP. Inclusion of these would have gone toward better justifying the high $1,699 price. Also included are a total of six USB upstream ports--four included in a built-in hub on the back of the panel and two on the left side--and one downstream port, as well as a headphone port. The display also comes with an IR blaster for use with its own remote control. The remote can be programmed to work with a number of DVD players, satellites, and Media Center PCs. When watching a DVD through your desktop's video player, however, you'll only be able to control the volume remotely.

Thanks to its very high 2,560x1,600 native resolution, you're able to watch 1080p video without the image being stretched. In order to run the display at its native 2,560x1,600 resolution, however, you need two things. The first is a dual-link video cable, which Gateway provides, and the other is a high-end video card such as the ATI Radeon HD 3870 X2 or the Asus EN9800GX2. If for some reason you don't have a high-end video card or a dual-link cable, the resolution will be capped at 1,920x1,200.

Obviously, the display is not really wanting for features, and it easily trounces in the Samsung SyncMaster 305T in this department. The Samsung has only one DVI port, four USB ports, and nothing else as far as connection options go.

Performance
The Gateway XHD3000 performed extremely well on our DisplayMate-based labs tests, tying the Samsung SyncMaster 305T as the highest rated display we've yet to test with a composite score of 92. As the Samsung did before it, the Gateway XHD3000 aced our color and sharpness tests. Our color tracking test, which measures the amount of red, green, or blue visible in a display while it's showing the grayscale, could not stump the Gateway as it showed no signs of either color during the test. This indicates that the Gateway will not have any off-tints when showing different shades of gray



Page 2

The Gateway could not keep up with the company's claims of brightness and contrast in our tests. Gateway claims a brightness of 400cd/m2 (candelas per meters squared), but in our tests it was only able to muster up 348cd/m2. We expected more from such a high-end display--its score cannot compete with Gateway's own FHD2400's score of 412cd/m2. It also trailed slightly behind the Samsung SyncMaster 305T, which scored 355cd/m2 in brightness, though both were very close, so that relative brightness levels should not be a determining factor if you're deciding between these two 30-inch displays.

On our contrast ratio test, the Gateway achieved a 734:1 ratio in our lab, which falls short of Gateway's 1,000:1 claim. We typically see a difference between what we see in the labs and what a vendor rates its own panels, but this is a larger difference than usual. Without knowing exactly what methodology Gateway uses to test contrast ratio, however, it's impossible to pinpoint the reason for the disparity.

With that said, real-world testing was a completely different story as the display's lackluster contrast score did nothing to affect its ability to show highly detailed, clear, and colorful Blu-ray and DVD images. This is easily one of the best monitors we've yet seen when it comes to picture quality. We found that the DVD and Blu-ray playback was exemplary and matches the quality we saw with the Samsung SyncMaster 305T and the Dell Crystal. Each of our test films looked great, with very full colors and tight sharpness. From the red blood spatters in Kill Bill Vol. 1 to the highly detailed face close-ups in Swordfish, at every turn we were not disappointed. World of Warcraft looked great as usual, but in this case it looks especially awesome running in 2,560x1,600. We did not notice any of the streaking that we saw with the Samsung SyncMaster 305T, which was really the only performance difference we were able to discern between the two 30-inchers.

Gateway claims a viewing angle of 176 degrees for the display. We watched both Kill Bill Vol. 1 and Swordfish from extreme angles and did not notice a drop in quality. As an added bonus to all of this entertainment talk, we also found that the huge 30-inch screen coupled with the very high 2,560x1,600 resolution makes for loads of screen real estate that can be utilized to make even normal office work more enjoyable and productive.

The included speaker bar produces decent sound at about mid to 90-percent volume; anything above that and we noticed a slight distortion in the form of a hissing sound.

CNET Labs DisplayMate Tests
(Longer bars indicate better performance)
Performance

Brightness scores (in cd/m2)
(Longer bars indicate better performance)
Gateway XHD3000 Extreme HD
348

Contrast ratio
(Longer bars indicate better performance)
Gateway XHD3000 Extreme HD
734:1

Testing note: We used the Kramer VM-2DVI distribution amplifier during testing. This device allowed us to test two 30-inch displays at their native resolution at once.

Find out more about how we test LCD monitors.

Service and support
The monitor comes back with a one-year parts-and-labor warranty. Toll-free phone technical support is available 24-7, and you can also e-mail your support questions to Gateway. The bundled EZTunes software allows you to configure the contrast and color options. The display comes with the EZTunes software, however we could not find a downloadable version on Gateway's site. We were able to find it at Portrait.com, however.

Soucre: http://reviews.cnet.com/lcd-monitors/gateway-xhd3000-monitor-30/4505-3174_7-32717941-2.html?tag=txt;page



CES 2009 preview: HDTV

This year's CES will bring the usual array of extremely large, easy-to-blog HDTVs, although we're not sure anybody will top the 150-inch Panasonic plasma from last year. More interesting is a group of new trends that, compared with items like "1080p" and "HDMI 1.3" from previous years, could actually prove exciting. OK fine, they're nothing compared with Macworld, but they're as exciting as HDTVs get.

Philips' Eco TV, the 2008 Best in Show winner, heralds a 'green TV' trend in 2009.

(Credit: Philips)

Eco-friendly: Oil prices might be falling with the financial crisis, but with a new, more environmentally conscious president and general belt-tightening, the American public may finally be ready to factor power consumption into a TV-buying decision. The new Energy Star ratings rolled out in late 2008 will help separate the wastrel TVs from the misers, but as with dishwashers, we expect most TVs to bear the little blue logo in 2009. More TV makers will market "green TVs" than ever, and with some of the technologies below, especially OLED and LED, they could improve efficiency even further.

Internet connectivity: 2008 saw a rash of TVs with the capability to stream video, music, and photos over a network, along with some models from Panasonic and Samsung that display news, weather, business information, and other Internet content onscreen. In 2009, we will see further interactive capabilities, perhaps including Netflix streaming or access to online video sites like Hulu. Web video displayed on an actual TV seems like a no-brainer, and given the fractured market perhaps we're being overly optimistic. But it sure would be cool.

OLED: No display technology is cooler than OLED. Sony was first to market with a consumer OLED TV, the 11-inch XEL-1, and we expect the company to announce a larger screen size, perhaps as big as 30 inches, this year. Samsung will also join the fray. But don't expect these sets to be affordable or widely available anytime this year--or next.

LED: Much more accessible than OLED, LED backlights combined with standard LCD technology will be out in force in 2009. We've heard that one manufacturer wants to create a separate market segment called "LED TV," to separate these more-expensive, better-performing models from their non-LED LCD brethren. Samsung, Sony, and LG, at least, will expand their LED lineups in 2009, and prices will definitely fall as production ramps up.

240Hz: As the marketing logic goes, if 120Hz is good, 240Hz has to be twice as nice, right? Not really, but that higher number sure looks impressive on a spec sheet, and Sony is already selling a 240Hz LCD in its KDL-52XBR7--which, in case you don't want to click through, did not perform twice as well. Nonetheless, Samsung and LG will likely up the Hz ante in 2009 as well.

Dejudder processing: Currently widely available in 120Hz LCDs, the ability to smooth out motion, known as "dejudder," will probably migrate in force to plasma, standard 60Hz LCDs, and rear-projection, too. If you like that smooth effect feel free to rejoice, but we'll probably stick with leaving it Off, thank you.

Ultrathin flat panels: Last year's CES included a number of even flatter flat-panel LCD TVs, like the Hitachi UT37X902, and we expect abuse of the phrase "thin is in" to grow during this year's show coverage. Ultrathin technology may also make its way to plasma models this year. Of course, the difference between the standard 3 or so inches thick panel and "ultrathin" models 1 inch thick or less isn't going to sway many buyers to pay extra, but that won't stop manufacturers from pushing thin anyway.

DTV transition: We'd be remiss if we didn't mention that about a month after CES the country will go through the transition from analog to digital TV. A few manufacturers will probably take advantage of the transition to market portable DTV-ready sets or even TVs with built-in DVRs that can record digital over-the-air programming. Seriously, if you have over-the-air TV, streaming Netflix and Hulu, why keep cable?

What new HDTV technology do you want to see announced at this year's CES? Let us know in comments.


Source: http://ces.cnet.com/8301-19167_1-10121364-100.html?tag=centerColumnArea1.1

Monday, January 5, 2009

Sony HDR-SR12 Camcorder

The Sony HDR-SR12 ($1,399 MSRP) is the company’s third generation AVCHD camcorder recording to hard disk drive (HDD). The SR12 features a new CMOS sensor and DSP touted by Sony to be the best yet, along with a huge 120GB capacity. It is joined by the HDR-SR11 ($1,199 MSRP), an identical camcorder with a smaller 60GB HDD. In previous iterations, all AVCHD camcorders have failed to live up to performance expectations, but 2008 seems to be the year it’s turning around. The Canon HF10 gave outstanding performance and sharpness. The Panasonic HDC-SD9, while not as good as the Canon, exceeded the performance of its predecessors. So how does the Sony HDR-SR12 hold up to the competition? In a word … strongly. This is undoubtedly the sensor/processor package to own if you’re a Sony fan. The low light performance is excellent – far superior in noise reduction to the Sony HDR-HC9, its HDV cousin, and comparable to the Canon HF10 in1080/60i. However, the overall sharpness does not match that of the Canon HF10 in bright light, and Canon’s inclusion of multiple frame rates (60i/24P/30P) makes it a tempting offering. The manual control packages are evenly matched. Sony wins on capacity, while Canon wins on portability. It’s a tough choice. Let’s explore.

The Front (9.0)
Before we begin our quest, it is imperative to declare that Sony has designed a rock solid camcorder that handles like a tamed lion. Beauty abounds in the design. In front, the HDR-SR12’s 12x optical zoom lens is guarded by an automatic enclosure that engages when the camcorder is powered on or off. Automatic lens enclosures are gaining popularity amongst high-end camcorders for their consumer-friendly simplicity, but advanced shooters and pros know not to rely on the delicate inner mechanics. The HDR-SR12 has an aperture range of f/1.8-f/3.1 and is capable of the following focal lengths:

4.9mm – 58.8mm
40mm – 480mm (35mm equiv. in Movie mode)
37mm – 444mm (35mm equiv. Still Image mode)

The HDR-SR12’s lens has a 37mm filter diameter for external lens attachments like a wide angle or colored filter. A Flash is embedded to the left of the lens, but due to its off-kilter placement, shooters will most likely experience uneven lighting in their images. Below the lens is a small Backlight Compensation (BLC) Button, which is easy to access after acclimatizing yourself with the HDR-SR12’s architecture.

To the right of the BLC button is a lustrous, knurled knob of goodness—yes, Sony’s renowned Cam Control Dial. You’ve seen it on Sony’s HDR-UX7 (Review, Specs, ) (Review, Specs, $599.97), and now the HDR-SR12 has been knighted with the glory of the multifunction Cam Control dial. This control is the closest you can get to a lens barrel ring these days, and it operates almost as smoothly as the Fonz. To the left of the lens is the Remote sensor and Record lamp.

The Right Side (7.5)
Chiseled from a solid block of ingenuity is the HDR-SR12’s right side. Sony went for practicality and sheer sexiness on the grip side. Toward the lens end, the Mic, Headphone, and HDMI ports are shielded by a sliding port cover door. No other camcorder is equipped with such a flashy and convenient enclosure system—this design is straight out of Q’s laboratory from any 007 movie. On the opposite end you’ll find the A/V and USB terminals, enclosed by a covert plastic plate that slides underneath the body of the camcorder. Sony has kicked some major behind so far with the HDR-SR12’s architecture.

The HDR-SR12’s hand strap is thick and wide, yet lacks the amply padded mesh liner found on the HDR-HC9. The strap feels more like the Canon HF10’s, but the HDR-SR12 handles better because it is built like a tank. The large HDD enclosure provides plenty of open real estate to grab onto.

The Back (9.0)
Things even look pretty darn hot at the HDR-SR12’s caboose end. The HDR-SR12’s NP-FH60 rechargeable battery pack burrows deep into the cavernous battery chamber, leaving space for the shooter to utilize the pivoting viewfinder. Sony did not buy into the infectious “less is more” philosophy that has been drifting around the camcorder circuit. Instead, they slapped a rugged viewfinder on the HDR-SR12 that flips upward approximately 45 degrees, providing plenty of clearance for those who want to save some battery juice. The fan-shaped dioptric adjuster is located underneath the shaft of the viewfinder.

Along the right side, the HDR-SR12’s futuristic circular Mode Dial surrounds the Record Start/Stop button. The Record Start/Stop button is on the small side and is slightly too shallow, so try not to inadvertently toggle the Mode Dial while attempting to capture the moment. Above the Mode Dial are two lamps representing the Video/Photo mode and Charge/HDD Access actions. At the top is the HDR-SR12’s Quick On button, which enables the HDR-SR12 to spring into action in approximately one second. At the bottom of the right side is the HDR-SR12’s DC-in jack, housed by a spring-loaded door that flips down like a drawbridge—ooh this camcorder is devilishly clever!

The Left Side (7.0)
The HDR-SR12’s money shot side oozes with glossy black style. At this angle, it’s all LCD screen, which boasts a highly durable construction. When you flip open the HDR-SR12’s 3.2-inch LCD screen, a handful of buttons are located within the LCD cavity, in addition to the Memory Stick PRO Duo slot. Here you’ll find the Display/Battery info, Easy, Playback, and Direct Burn buttons. The NightShot light switch is located toward the center of the LCD cavity. Even the HDR-SR12’s Memory Stick PRO Duo slot is stealthy, with an easily accessible side-swinging hatch as the cover.

Now onto the glorious 3.2-inch LCD screen, with a huge 921,600-pixel resolution, the same screen found on its Alpha line of DSLR cameras. Finally, Sony went back to the drawing board and summoned this flavor of greatness from the HDR-SR1 and HDR-UX1 (Review, Specs, Recent News, $639.00) (Review, Specs, Recent News, $729.95). A touch-screen interface demands an ample viewing pane, and the HDR-SR12 delivers. Along the left side of the LCD panel is a strip containing the following buttons: Home, Zoom Out, Zoom In, and Record Start/Stop. Sony is really cleaning up here on the design front—this is one of the most solid camcorders we’ve seen.

The Sony HDR-SR12 left side

The LCD cavity

The Top (7.0)
Up top, Sony places the built-in stereo microphone at the head of the ship, but have no fear—the HDR-SR12 is a voluminous camcorder. The HDD enclosure offers plenty to grab onto—most fingers will not reach the microphone. Next in line is Sony’s proprietary hot shoe, or Active Interface Shoe (AIS). The hot shoe is shielded by a sleek sliding metal panel that lifts up to accommodate the pivoting viewfinder. When the hot shoe cover and viewfinder are both pulled out and up, the HDR-SR12 looks as though it is part Transformer. Toward the back is the HDR-SR12’s rugged Zoom toggle and wide Photo button. Sony’s Zoom toggles are difficult to contend with due to their concrete construction and smooth as churned butter play. The HDR-SR12 has set a new standard in camcorder design, so look out!




Source: http://www.camcorderinfo.com/content/Sony-HDR-SR12-Camcorder-Review-34809.htm

Canon PowerShot G10



Review based on a production Canon PowerShot G10, Firmware version 1.00

The G10 is the third incarnation of Canon’s flagship ‘prosumer’ compact since the G series was reinvented with the G7 in 2006. Announced two years after the G6, the G7 caused quite a buzz; partly because everyone had presumed the budget SLR had killed off this sector of the market, partly because it lacked several of what had become G series trademarks (fast lens, tilting screen, raw mode, secondary LCD panel), and it would be fair to say the response was ‘mixed’. The G9 went some way towards placating the critics, reintroducing raw mode and improving handling, but it still suffered from the fundamental problem that the sensor inside couldn’t deliver on what the fantastic camera promised on the outside.

When we reviewed the G9 last year, we praised it for the styling, handling and build and for its excellent output at low ISO settings. The G10 builds on this by adding handling and control refinements, improving the LCD resolution, and, most importantly, adding a wider lens starting at 28mm (equiv.). It also retains the rangefinder styling and solid build quality, and reduces the amount of silver accents on the camera. All the external controls have been carried over, and a new one has been added (a very useful exposure compensation dial).

The things we criticized the G9 for (the unneeded increase in resolution, and the slow-ish lens) have not been addressed. Instead Canon has increased the resolution for the sensor even more, to 14.7 megapixels. The updated lens, though wider at the wide end, is also shorter at the long end, and has less zoom range overall. The speed of the lens is again almost the same F2.8-4.5, though the wider lens does retain the G9’s relatively compact dimensions. The price remains at around $500.

Note that some sections of this review (feature descriptions where nothing has changed) are reproduced from the G9 review.

Headline features

  • 14.7 Megapixel CCD sensor
  • 5x wide-angle (28mm) optical zoom lens with optical Image Stabilizer
  • RAW image recording plus support for Canon Digital Photo Professional
  • DIGIC 4 for clear, sharp images, high-speed AF (including Servo AF) and fast response times
  • Targets all the main causes of blur with High ISO Auto, optical
    Image Stabilizer, Motion Detection Technology and Auto ISO shift
  • Improved Face Detection AF/AE/FE/WB plus Face Select & Track and FaceSelf-Timer
  • 3.0” PureColor LCD II (461k dots resolution) with wide viewing angle and optical viewfinder
  • i-Contrast boosts brightness and retains detail in dark areas
  • Dedicated Exposure Compensation and ISO dials
  • 26 shooting modes with manual control and custom settings
  • Accessories include tele-converter, Speedlights flashes and waterproof case
  • Smooth, 30fps VGA movies

Powershot G10 vs G9: What's changed?

The G10 continues the G series tradition of incremental upgrades. Here are the key changes:

  • Higher resolution (14.7MP vs 12MP)
  • New wider coverage Lens (starts at 28mm)
  • Redesigned front grip with textured cover
  • Improved Face Detection technology
  • DIGIC 4 for improved image processing
  • New higher capacity battery (1050 mAh up from 720mAh)
  • Improved LCD screen resolution (461K vs 230K)
  • Exposure compensation dial
  • New flat and tilted buttons

Canon G10 specifications

Street price

• US: $456
• UK: £370

Sensor

• 1/1.7" Type CCD
• 14.7 million effective pixels

Image sizes • 4416x 3312 pixels
• 3648 x 2736 pixels
• 3072 x 2304 pixels
• 2560 x 1920 pixels
• 2048 x 1536 pixels
• 1600 x 1200 pixels
• 640 x 480 pixels
• 4416x 2480 pixels
Movie clips • 640 x 480 @ 30fps
• 320 x 240 @ 30fps
• 160 x 120 @ 15fps
Maximum clip length • 640 x 480, 320 x 240: 4GB or 1 hour
• 160 x 120: 3 mins
File formats • JPEG (Exif v2.2)
• RAW
• AVI (Motion JPEG + WAVE)
Lens • 28-140mm (equiv.)
• 5x optical zoom
• F2.8-4.5
Image stabilization Yes (Lens-Shift)
Conversion lenses Yes
Digital zoom up to 4x
Focus TTL
AF area modes

• Face Detection AiAF
• 1-point AF (center or Face Select and Track)

AF lock Yes (on/off selectable)
AF assist lamp Yes
Focus distance Closest focus distance 1 cm
Metering • Evaluative (linked to Face Detection AF frame)
• Center-weighted average
• Spot (center or linked to Face Detection)
ISO sensitivity • Auto
• High ISO Auto
• ISO 80
• ISO 100
• ISO 200
• ISO 400
• ISO 800
• ISO 1600
AE lock Yes (on/off selectable)
Exposure compensation +/- 2EV in 1/3 stop increments
Shutter speed 15-1/4000 sec
Modes

• Auto
• Program AE
• Shutter Priority AE
• Aperture Priority AE
• Manual
• Custom (2 modes)
• Special Scene
• Stitch Assist
• Movie

Scene modes

• Portrait
• Landscape
• Night Snapshot
• Kids & Pets
• Night Scene
• Indoor
• Foliage
• Snow
• Beach
• Fireworks
• Aquarium
• Indoor

White balance • Auto
• Daylight
• Cloudy
• Tungsten
• Fluorescent
• Fluorescent H
• Custom
Self timer • 2 or 10sec,
• Custom or FaceSelf Timer
Continuous shooting • Approx 0.7fps until card is full
Image parameters My Colors (My Colors Off, Vivid, Neutral, Sepia, Black & White, Custom Color)
Flash • Auto, Flash On, Flash Off, Slow Sync, Red-eye reduction
• +/- 2EV in 1/3 stop increments
• Face Detection FE compensation
• Safety FE
• Flash exposure lock
• Manual Power Adjustment
• Range (Auto ISO):30cm - 4.6m (wide) / 2.8m (tele)
Viewfinder Optical Viewfinder
LCD monitor • 3.0" TFT
• 461,000 pixels
• 100% coverage
• Adjustable
Connectivity • USB 2.0 Hi-Speed
• AV out (PAL / NTSC switchable)
Print compliance PictBridge
Storage • SD, SDHC, MMC, MMCplus , HC MMCplus compatible
Power Rechargeable Li-ion Battery NB-7L
Weight (no batty) 350 g
Dimensions 109 x 78 x 46 mm

* Supplied accessories may differ in each country or area!



Source: http://www.dpreview.com/reviews/canong10/

Nokia E71


While Nokia makes a habit of practically defining "featurephone" for the industry, traditionally it's handsets like the N95 that hog all the spotlight, leaving Nokia's few QWERTY phones in the shadows. Not that they've been trying too hard -- while the E62 and E61i have both shipped over here, neither has featured 3G data in US bands, and the E62 even had the distinct pleasure of having WiFi stripped out. Enter E71, the successor to those phones, and Nokia's very first QWERTY device to feature US-friendly 3G.

Nokia is also (finally) taking form factor much more seriously: at 10mm thick, the E71 is one of the slimmest Nokia phones to date, and Nokia claims it's the thinnest QWERTY smartphone on the market. The E71 also attacks the drab, plastic looks of its predecessors with chrome accents and a glossy screen. The phone is incredibly pocketable, and comfortable to hold and use. Of course, with the smaller size Nokia had to cut down on screen real estate and keyboard spacing, but at a QVGA resolution there's little suffering on that front. The keyboard had a much more rigid, clicky feel to it compared to the spongy keys of the E62, and we were virtually typo-free on it within minutes.

Gallery: Nokia E71 review


With all this concentration on the exterior, Nokia hasn't forgotten the feature overload of old. The E71 includes A-GPS, WiFi, a 3.2 megapixel camera, A2DP Bluetooth, 110MB of built-in memory and a microSD slot. There's also plenty of software to take advantage of all that tech, thanks to the quite-mature S60 platform. It's running 3rd Edition Feature Pack 1, which lacks the screen transition fanciness of FP2, but seems much more stable and usable to us than its fresh-faced successor. Being a business centric device, the E71 comes with a full complement of office, email and PIM software, including a feature to switch on the fully between business and personal accounts, complete with separate mailboxes and home screens.



We'll confess to being spoiled by the iPhone's touch interface -- while there is more customizability and more power at your fingertips with the standard, d-pad controlled S60, there certainly seem to be an abundance of button presses to accomplish even simple tasks, though we never feel lost or confused by the OS. Some of the truly powerful features include Nokia's impressive Maps 2.0 application, the WebKit-powered S60 browser (which even includes an easy-to-use feed reader), and a strong integration with online photo services such as Ovi and Flickr, the former of which even includes geotagging for your photos. Nokia's own music store doesn't yet support the United States, but while the media-playback interface pales in comparison to today's more music-centric phones, playback support is certainly there, including true YouTube and Flash support.



The screen isn't particularly stunning, only 2.36-inches diagonal, QVGA and none-too-bright, but it certainly gets the job done and leaves room for all that QWERTY. Battery life is basically a non-issue, with 20 days of standby, and 10.5 hours of GSM talk, though the 4.5 hours of 3G talk might pose an issue. We didn't really put the processor to the test, but load times for just about everything were quite zippy, especially compared to the E62's consistent sluggishness in loading up simple things like recent calls and the address book.

Overall it's all about your OS of choice and what exactly you want to do with your phone. If music and video playback are key, the E71's screen and interface are going to pose a challenge, and if typing is paramount you might need a slightly larger QWERTY keyboard -- though our typing speed after about a day was roughly equivalent to our iPhone speed after about a year of use. As for accomplishing what it sets out to do, the E71 manages it all with style, providing a plethora of features in a speedy, beautiful and miniscule device. Since Nokia won't be working with American carriers right away on subsidizing the E71 -- thouch we can keep hoping for an AT&T berth -- you'll have to spring about $500 to bring one home, but it might just be worth it.



Source: http://www.engadgetmobile.com/2008/06/19/nokia-e71-review/

Nokia N97 Review



So, guess what Nokia came up with as a follow up for their Nokia 5800 XpressMusic Touchscreen phone? The Nokia N97, a Google G1 phone look-alike that sports a 3.5 inch touchscreen and a slide-out QWERTY keyboard.

Design

The Nokia N97 looks like a cross between a lot of different phones from the iPhone to the Google G1 Phone to the AT&T Tilt (HTC TyTN II). Up front, the Nokia N97's 3.5 inch screen dominates the whole front of the phone except for the little button on the bottom left side corner which serves as the shortcut key to the N series multimedia applications. The call and end buttons are touch sensitive like ROKR E8. On the top of the Nokia N97 is the 3.5mm headphone jack and the power button. The Nokia N97 is just a tad bit larger and thicker than the iPhone and when you slide out the QWERTY keypad, you're reminded of the HTC TyTN II with it's angled screen. The Nokia N97 feels solid enough to hold though it just feels a bit too large especially if you have small hands. The QWERTY keypad is evenly spaced and you won't have trouble typing nor would you have to worry about pressing two buttons at a time. The buttons are very minimal compared with other QWERTY keypads from HTC or Blackberry. I guess this is to make room for the directional pad on the left side. The sliding mechanism feels solid enough though I'm a bit worried about the hinge that connects the screen and the keypad since it looks thin and breakable.








Features and Performance


The performance of the Nokia N97 is based purely on the demo version but I have to say I'm quite impressed. It looks like Nokia has fine tuned the Symbian OS to work well with touchscreen. On the Nokia 5800 XpressMusic, you won't get much of the swiping and flicking finger action but they've refined it so that you can get that much out of the Nokia N97. Also, compared with the Nokia 5800 XpressMusic demo version, the Nokia N97 interface is quite fast and responsive. You can barely see any hiccup on the accelerometer transition or when you're navigating the Symbian OS. The user interface on the Nokia N97 is also quite new but is still very user-friendly. Like I said, it's touch optimized and there are a lot of widgets you can play with. The built-in browser also looks promising though I wasn't able to see if it supports YouTube desktop PC version. Scrolling through webpages isn't as smooth and fluid as when you're surfing the Safari Browser on the iPhone but the webpages renders quickly though I don't know if that's because the pages that the person demonstrating the phone is already saved and bookmarked on the phone's memory.



The Nokia N97 also supports TV Out, WiFi, GPS, Bluetooth, GPS, FM radio, and a 5 megapixel camera with Carl Zeiss optics. If the camera on the Nokia N97 is as good as that on the Nokia N95 then I'm sure that the Nokia N97 won't have any problems when it comes to its camera software. The Nokia N97 runs on Quadband GSM networks and supports 3G/HSDPA.

It's just too bad that Nokia decided to go with Resistive touchcreen instead of capacitive like that on the iPhone. I'm sure with a bit of development, they'll be able to come up with a lot of good applications that can make use of capacitive touchscreen.

Outlook

Hmm, looks like Nokia got it right on their second try. I like the Nokia N97 better than their Nokia 5800 XpressMusic and I hope that they'll be able to incorporate the user interface of the N97 on the 5800 XpressMusic though I highly doubt that since the Nokia N97 is aimed at the high end market while the Nokia 5800 XpressMusic borders on the midrange to high-end phone segment. From the looks of the demo version, the Nokia N97 looks promising enough. It's fast and responsive. I don't know what processor or RAM they've used on this device but I guess they were able to make use of the new Symbian OS. All in all, it looks like the iPhone, Google G1 Phone and the Blackberry Storm has a new competitor to watch out for. And knowing that there are a lot of Nokia fanatics, I think that the Nokia N97 will definitely take a large part of the smartphone market.



Source: http://www.cellphone-reviews.co.uk/2008/12/nokia-n97-review.html

Intel Core i7-965 Extreme Edition


DT1 DT2
OVR
DT1 DT2

The goodThe good: Fastest high-end desktop CPU; supporting motherboard supports both graphics card vendors' multicard technologies.

The badThe bad: Requires an expensive new motherboard; chipset needs three memory sticks for maximum efficiency.

The bottom lineThe bottom line: Thanks to an expensive new motherboard requirement, Intel's new Core i7 desktop processors will remain enthusiast and professional-level parts until more affordable complementary hardware comes out later next year. Speed never comes cheap, however, and if you're willing to spend for it now, you'll find yourself in possession of the fastest CPU on the market.

Specifications: Product Type: Processor ; Processor Type: Intel Core i7 965 See full specs

Price range: $1,012.99 - $1,118.99


In the last few months you may have seen previews and news stories regarding Intel's new Core i7 desktop processor family, formerly known as Nehalem. Today, we're able to publish our impressions of Intel's new chip and ultimately its new platform. We've selected the flagship, $999 Core i7-965 Extreme Edition CPU to represent the Core i7 family, which at launch later this month will include three other processors, starting at $284. These new chips all require a new chipset, which will only exist at first by way of a very expensive new motherboard. We don't expect mainstream users will adopt Core i7 in any variation at first, at least until the motherboard prices come down. But the well-heeled performance hounds who do make the leap will enjoy the fastest consumer CPUs on the market.

Core i7 has enough architecture changes to require a brand new connection design between the chip and the motherboard. This is no small change, because Intel has stuck with the LGA775 (land grid array) chip socket since the days of Pentium 4. The new socket design, LGA1366, will not accept any older Intel CPUs, nor will Core i7 work on any older motherboards.


Core i7 remains as pinless as older Intel CPUs, but it's otherwise all new.

Unlike a new socket design, new chipsets aren't uncommon with updated Intel CPUs. The last three Extreme Edition chips Intel has launched each required its own new motherboard circuitry, and Core i7 is no different. Intel's new Core i7-supporting X58 chipset will only appear in very high-end boards. We conducted this review with the Intel Extreme Motherboard DX58SO board, and we've already reported on a new X58 board from Asus. Expect Gigabyte, MSI, and Intel's other typical board partners to introduce their own new X58 boards, and we expect prices will stay at or around the $300 mark. For this reason, Core i7 will remain an enthusiast CPU until Intel introduces a more moderate, mass consumption-friendly Core i7-compatible chipset.

Faster memory access
The reason for this platform shift has to do in part with a fundamental design change in Intel's CPU architecture. As has long been rumored, Intel has finally adopted an integrated memory controller into its Core i7 CPUs. What this means is that instead of the CPU communicating with a separate controller on the motherboard before it can talk to the system memory, Core i7 can save a step, and essentially receive data from the system RAM directly.


Intel's new Extreme Motherboard DX58SO.

AMD adopted this integrated controller strategy in the early days of its Athlon dual-core processors, and it was one of the factors that led them to dominate the competing Intel Pentium D CPUs of that generation. Through superior design since then, Intel has regained its performance lead over AMD, and we suspect that by adding the on-chip memory controller to Core i7, Intel has only made it more difficult for AMD to find a design advantage moving forward.

A potential complication here is that the new memory controller has three channels to the RAM. That means that unlike most desktop setups, which involve two or four memory sticks, Core i7 systems will want memory sticks in multiples of three. Hence why Intel shipped our test system with only 3GB of RAM (we got creative with a 2x1GB, 1x2GB RAM configuration, for 4GB total for testing), and why in high-end PCs that use the new X58 platform, 3GB, 6GB, and 12GB configurations will be common. X58 will also only support DDR3 RAM, whose prices have thankfully come down over the past year.

Four cores, sometimes eight
If you've followed Intel's chips designs over the years, the term "Hyperthreading" shouldn't be unfamiliar. This technology lets Intel simulate more processing threads on top of its old dual-core Pentium 4 chips. It abandoned that strategy with the Core 2 family, but Intel has resurrected it with Core i7, and it's why you'll see eight processing threads when you bring up Windows' system performance screen. Few day-to-day programs will benefit from Hyperthreading, and it's more of a situational benefit for processing reliability and the scant few applications that can actually support so many threads. Core i7 will eventually hit eight native cores on a single CPU, or 16 processing streams with Hyperthreading, but Intel has not made it clear when that will happen. It may be worth the wait, if you know you'll need that much parallelism, but few consumers will.

Multigraphics agnostic
Another significant change with the Core i7/X58 landscape had to do with graphics cards. Intel's Skulltrail platform of last year supported both standards as well, but the specialized CPUs that made the board worthwhile were prohibitively expensive. With the X58 chipset, yes, it comes on an expensive motherboard, but you can purchase a Core i7 chip to go with it for less than $300. The Core 2 Extreme QX9775 Skulltrail CPU started at $1,500. Gamers who stay current with graphics cards should be especially happy with this flexibility, as changing 3D card vendors will no longer require a wholesale system rebuild.


========================================================


We tested both SLI and Crossfire setups on our Core i7 test bed and found both worked without trouble, requiring nothing more than installing the hardware and appropriate graphics-driver software as you would normally. As for their performance, AMD has issued a series of so-called "hot-fix" drivers to improve compatibility and frame rates of its cards with various PC games, which suggests that its software still needs to work out a few kinks on X58. Nvidia has not been shy to point out this fact (its beta drivers have worked fine), but we also find it telling that all three of the high-priced Core i7 gaming desktops we're currently reviewing come with multicard AMD configurations.

A quicker path
Finally, the last major change with Core i7 is the introduction of what Intel's calling the QuickPath Interconnect (QPI). Essentially this is the Intel version of AMD's HyperTransport interface between the CPU and the chipset. The major impact of the QPI for consumers is that Intel uses different QPI ratings to distinguish the Core i7-965 Extreme Edition from the non-Extreme Core i7 chips. Rated by Gigatransfers per second (Gigatransfers, or GT, refers to a million transfers of data), the Extreme Edition comes in at 6.4GT/sec, where the non-Extreme versions handle only 4.8GT/sec. In addition to that speed advantage, Intel also ships the Extreme version with an unlocked clock multiplier, which means it can be overclocked. The standard Core i7's will have to remain at their shipping speeds.


Intel Core i7-965 Extreme Edition Intel Core 2 Extreme QX9650
Est. cost $999 $999
Manufacturing process 45 nanometer 45 nanometer
Transistors 731 million 820 million
Clock speed 3.2GHz 3.0Ghz












To put the Core i7-965 Extreme Edition in perspective, we compared it with the year-old Core 2 Extreme QX9650. The Core i7 boasts a faster clock speed and an L3 cache shared by the four cores that's four times larger than that of the older chip. With the integrated RAM controller on Core i7 replacing the need for a front side bus, the platforms are quite different from each other, so the specs don't tell the whole story. The performance results speak more clearly.

Multimedia multitasking test (in seconds)
(Shorter bars indicate better performance)

Apple iTunes encoding test (in seconds)
(Shorter bars indicate better performance)
Intel Core i7-965 Extreme Edition
117

Adobe Photoshop CS3 test (in seconds)
(Shorter bars indicate better performance)
Intel Core i7-965 Extreme Edition
74

CineBench 10
(Longer bars indicate faster performance)
Rendering multiple CPUs
Rendering single CPU
Intel Core i7-965 Extreme Edition
19,434
4,443

CPU-limited Far Cry 2
(1,024 x 768, low-quality, no AA/AF)
Intel Core i7-965 Extreme Edition
176

Power consumption (in watts)
(Shorter bars indicate faster performance)
Load
Idle
Intel Core i7-965 Extreme Edition
328
201

The Core i7 chip is faster than the QX9650 on every test, but we were most impressed by the CineBench multicore test and the Far Cry 2 benchmark, where Intel's new CPU established a sizable performance advantage. Gamers and digital-media editors may likely have assumed that Core i7 is worth their attention. As we can see from our testing, any such assumption is clearly justified.

We should add that the Core 2 Extreme QX9650 was actually surpassed earlier by the Core 2 Extreme QX9770, a $1,500 CPU that uses Intel's X48 chipset. Time constraints prevented us from testing that CPU as well, but based on early results from PC World Greece (via Engadget), it appears that Core i7 trounces that chip as well. We expect the Web will flood with reviews of the entire Core i7 family at the same time that this review launches. We encourage anyone considering a new CPU purchase to read as much coverage as possible to make the most informed buying decision. Any CPU with a $999 price tag merits careful consideration.

Power consumption
You'll note from our power-consumption tests that the Core i7 consumes almost the exact same amount of energy both at idle and while under load. We didn't expect major gains here, as each chip uses the same 45 nanometer process, runs at a similar clock speed, and with roughly the same number of transistors. Typically Intel gains power efficiency with chips introduced in a "tock" year, which involves a more efficient design of the chips from a "tick" year such as these. The Core i7-965 Extreme may have improved its relative power usage, in that it uses fewer transistors to do more work and at faster clock speeds than the older Core 2 Extreme chips. But anyone building a system with this new processor should expect to need an equivalently beefy power supply, especially if you intend to add multiple graphics cards and hard drives.

Find out more about how we test desktop systems.

System configurations:
Intel Core i7-956 Extreme Edition
Windows Vista Ultimate 64-bit; Intel DX58SO motherboard 4GB Kingston 1,066MHz DDR3 SDRAM; 1GB Nvidia GeForce GTX 280 graphics card; 74GB Western Digital 10,000 rpm hard drive

Intel Core 2 Extreme QX9650
Windows Vista Ultimate 64-bit; Asus Maximus Formula Special Edition motherboard; 4GB 800MHz DDR2 SDRAM; 1GB Nvidia GeForce GTX280; 74GB Western Digital 10,000 rpm hard drive



Source: http://reviews.cnet.com/processors/intel-core-i7-965/4505-3086_7-33366836.html?tag=rb_content;contentMain

T-Mobile G1



It's hard to believe, but rumors of a "Googlephone" have been floating around since 2006. To put it in perspective, the first Gphone post on Engadget was written by Peter Rojas. Needless to say, it's been a long, slow ride to get to Android, the Open Handset Alliance, and ultimately the T-Mobile G1. If we said expectations were high for the introduction of this device, it would be an understatement. It's not every day that a company with the stature of Google announces it's getting into the phone game, and it's certainly not every day that an honest-to-goodness innovator comes along. That last time the team at Engadget got this stoked for a device, it was a little something called the iPhone -- and you know how that turned out. Will Android and the G1 live up to the hype? Is this the first coming of a serious new contender in the mobile space, or has the triple threat of Google, HTC, and T-Mobile not delivered on their promises? We've put both the device and the software through its paces to bring you the definitive review of the T-Mobile G1 and Android, so read on to get your answers.

As we've really gone to great lengths to dissect the phone and OS, we're splitting the review into two, easy to digest parts. Enjoy!

=============================================================

The hardware


Industrial design


The first thing that strikes you about the G1 design is its... well, surprising lack of "design." In a world filled with shiny silver / black sticks, and consumed by an unhealthy competition to be the absolute thinnest, the G1 stands out with its decidedly trend-bucking, quirky styling. That's not to say there's nothing to love here -- quite the opposite. The device bares a kind of charming, retro-future look; like a gadget in a 1970's sci-fi movie set in the year 2038. The smooth, round edges make the phone seem eminently approachable, and HTC (and design partner Google) forgo single-button simplicity for functionality, dotting the phone with all manner of hardware controls. One thing that's clear is that the phone isn't trying to break any dieting records -- but while the G1 isn't super-thin, the thickness is by no means a deal breaker. At 0.62 inches it hardly measures up to standards set by similar devices like the iPhone 3G (0.48 inches) or not-so-similar (yet venerable) RAZR V3 at 0.55 inches closed, but it won't have any trouble sliding into your pocket. Getting it to slide into your heart, however, is strictly going to be a matter of taste; this form factor definitely inspires strong feelings.




In your hand, the soft-touch matte finish feels surprisingly warm, and it fits in your palm with a reasonable heft. While it may not be the lightest phone around (5.57 ounces), it's certainly not a brick. The display is a flush, capacitive touchscreen LCD which runs nearly to either edge of the device (we'll have more on that in a bit). Down along the bottom of the phone -- the "chin" as it's being affectionately referred to -- you'll find the trackball and five hard buttons; end / power, back, home, send, and a long "menu" button at the top. The placement of the far right and far left buttons seem awkward at first, forcing you to bend your thumb in an uncomfortable position, though once you get in the habit of changing up your hand position slightly, it's not too bad. The trackball -- which is nearly identical to those found on BlackBerry devices -- was a bit of a surprise to us. With a touchscreen and a full keyboard, we didn't think we'd be going to the ball very often, but it's actually a great help moving around pages with a lot of links, or while you're editing text. You can use the rubbery nub for navigation, and it's also clickable for making selections.



Flipping out the screen -- which slides along an odd, curved hinge -- reveals the keyboard. The mechanism the hinge is built on is fairly robust, allowing you to whip the screen out and up when you nudge it with your thumb. At first we felt like we were going to snap the thing off, but it's clear that HTC intended this to be used quite roughly. Overall the effect is positive, though when not in use the screen has a little squeaky give, a looseness, that we found annoying -- it's particularly noticeable when the phone vibrates and you get a little rattle.

On the keyboard side, the physical layout here is generous to say the least. Clearly a lot of thought went into making this QWERTY usable, and usable it is. While the keys aren't especially raised against the backing (in fact, they're nearly flush), they are fairly responsive and widely spaced, making two-handed typing a breeze. The placement of the "chin" does get in the way of speed typing at first, but once we figured out how to avoid over-extending our right hand to get to certain keys, it became less of a problem. Alternate key characters are distributed in a reasonably sensible fashion, and you're provided with another "menu" key on the left side, though we rarely found occasion to use it. We had a little bit of re-learning to do going back to physical input after using the iPhone, but once you get the hang of it, this keyboard makes dealing with lots of email or IM sessions a breeze. Our biggest gripe on input? The keyboard is the only way to interact with text on the phone. If you need to send a quick SMS, you have to get the keyboard out. This can be an incredible pain sometimes, and we're hoping that some enterprising coder comes along and gives Android (and the G1) an alternate virtual keyboard -- it would be a tremendously helpful alternative.





On the left side of the phone is a volume toggle -- pretty standard fare -- and on the lower right you've got a camera button. The ability to flip right into camera mode is a nice touch, though certainly not uncommon in phones of this type. Around back you'll find the lens and speaker phone elegantly and angularly placed near the top of the device. A small nub is located next to the camera, ostensibly to keep fingers out of your shots, and it actually worked for us.



Along the bottom of the phone is HTC's totally meaningless ExtUSB port, which actually can accept micro USB plugs. Why we're forced into this odd connector type and denied a 3.5mm headphone jack is beyond us. We were told at the phone's launch that there would be an adapter included with devices (at some point) to allow regular headphone use, but honestly, who wants another adapter to worry about? Something tells us that if you're buying a phone that's supposed to "do everything," having to fiddle with some janky piece of plastic just to connect your earbuds is going to get real old, real fast. Of course, a set of buds is included with the device, and they sound about how you'd expect -- if you care about audio at all, you'll want to trade up... and you'll be annoyed with the jack. This is definitely a mark against the phone, and a perplexing choice for all companies involved. If this was a ploy to sell accessories, it's likely going to backfire.



When you slide up the keyboard you get access to a little door for your microSD card, and the entire back cover comes off to give you battery and SIM access. Nothing notable about any of that (though the microSD slot is incredibly hard to spot). Though it ships with a 1GB card, we tested the device with microSDHC cards to 16GB, and we're happy to report that they work wonderfully. If current price points we're hearing are right, that means you can pick up a G1 under contract plus a 16GB card for a few bucks less than the 16GB iPhone 3G.

Display

As we said above, the display is a capacitive LCD touchscreen. At 320 x 480, it's the same resolution as the iPhone, though the pixel density is slightly tighter here due to the smaller size (3.2 inches). Overall we found the screen to be outstanding. Colors are bright and vibrant and both text and graphics display crisply, helped immensely by rich, deep blacks. While at full brightness it's still not as stark as its nearest competitor, that actually turns out to be a plus -- this strikes just the right balance and is very easy on the eyes, even in low light. The choice of capacitive touch is a godsend. We were worried HTC would punk out and throw another resistive screen our way (hello Diamond and non-capacitive-compatible Windows Mobile!), but they pulled out the stops and it pays off big time. Finger-based navigation is easy, and the screen leaps in response to even light touches. There may be a few instances where it's actually too responsive -- say, browsing dense, link-filled sites -- but overall it's a welcome change from the mushy, unreliable resistive displays we see everywhere else. Android isn't utilizing multi-touch, which is a kind of a downer, though it does put extremely useful long-presses into play -- something you'll feel at home with if you're a Windows Mobile user.



Outdoors, the display performed as well as can be expected in direct sunlight, though it's not quite as clear as some other capacitive touchscreen devices that we needn't mention.

Sound quality / reception

Overall, we felt somewhat ho-hum about the sound quality of the G1. There's nothing particularly bad about it, but it's also not breathtakingly good. The earpiece didn't give us any real problems, though sound might have been a bit too hot in the mid-range. Speakerphone performance was adequate, with enough volume to leave the phone on a desk and have a conversation, though compared to a BlackBerry, it's still not loud or clear enough to our ears. None of the callers we spoke with complained of problems from our end.



Unfortunately, reception was another story. In both New York and San Francisco, we found cell signal to be spotty at best, and 3G was in and out like crazy. Admittedly, other testers in both SF and Chicago claimed to get tremendous reception and 3G service, so we won't rule out the possibility that it was our particular location, device, or just bad karma. Still, we experienced no shortage of dropped calls, echoing / delayed audio, and full-on signal loss. Data was even more maddening -- we had trouble getting a 3G signal, and when we did it was usually quite weak. It wasn't that the drops occurred the majority of the time, it's just that they came frequently enough to be irksome in the extreme.



On the other hand, when we latched onto a decent 3G signal, data and voice performance were excellent. Downloading and sending emails was a snap, and web pages seemed to load very quickly. That said, when put side-by-side with the iPhone in a 3G speed test, the G1 delivered poor -- almost shockingly poor -- results. You can see what that looks like in the video below.



Of course, whether this is due to T-Mobile's 3G network, which is still in its infancy, or to some problem with the phone or its software is still an unanswered question. Generally speaking, however, we found the 3G download speeds adequate for most tasks.

When it came to the GPS, it's another story altogether. We had a terrible time trying to find satellites, both indoors and out. Once they came online, service was spotty, and more than once we lost data, GPS, or both! If you're looking to take this out on the road, be wary -- our experience is that neither T-Mobile's network, nor the GPS implementation here is ready for primetime. We hope they'll tweak this in future iterations of the software (if they can). We suggest fixing it soon.







Camera

The built-in camera can take shots up to (and currently only) 3.2 megapixels. Not a stunning resolution, but certainly not bad. As we said before, having that camera button is a nice touch, though starting up the app seems to take a while to get into (as in, we weren't sure we'd pressed the button... more than once). Once there, you're greeted with a fairly low refresh rate, and almost no options for tweaking. Literally, the only choice you're given is whether or not to include location data in photos, and to disable the "save" prompt when you're done shooting.

As far as the hardware is concerned, the camera itself has some great and not-so-great features. On the plus side, the lens actually focuses and can snap fairly close shots, allowing for near-macro pictures depending on conditions. It's a great touch that we found lots of use for. On the other hand, due to that slow refresh and really, really mushy quality of the camera button (as well as awkward placement along the edges of the keyboard and body), it's hard to know what you're going to get. We ended up with plenty of blurry and totally unusable pictures. Additionally, performance in low light was abysmal, rendering grainy shots that were practically useless. In good light performance was greatly improved, but in comparison to other phones we had around, the results were fairly disappointing overall. If you're looking for some kind of digicam stand-in, forget about the G1... taking pictures is definitely not the phone's strong suit.


Battery life

We haven't yet run an all-out, scorched-earth standby torture test, but we can tell you that we got about 11 hours and 21 minutes of life running the media player on shuffle while connected to a 3G network with WiFi turned off. No calls were made or received during that time. In other words, this puppy (the phone, not the one pictured above) is going to give you a little more than a third of the iPhone 3G's numbers -- but that's obviously subject to all sorts of things, like the distance to your cell, temperature, device usage, and karma. And don't forget that the G1 is getting pushed data from the cloud on an ongoing basis, so that's going to take a toll on your juice.


=============================================================

The software


Setup

Accurate or not, the phrase "it just works" has been closely tied to the Apple camp for eons -- and obviously, the iPhone tries to ooze that mantra from its every pore. Without ever having made a phone, though, Google already had a leg up in delivering on this promise to handsets by owning a service platform that virtually everyone uses in one capacity or another. Sure, plenty of people use MobileMe, but it really doesn't hold a candle to the Google juggernaut -- and even if it did, Apple hadn't counted on making seamlessly integrated, synchronized services part of its mobile platform from the get-go.

But what does that translate to in terms of usability? It's difficult to accurately describe how utterly painless it is to set up and use the G1 for the first time: you just enter your Google account's username and password and you're off to the races. If you don't have an account -- well, first of all, welcome to civilization. Second of all, no worries -- you can create one in less than five minutes' time right from the comfort of your phone. If you already actively use Google Calendar, Contacts, and Gmail, your data just seamlessly appears after a couple minutes of initial synchronization, quietly and with no fuss. Magic.

Problem is, most people that use Gmail aren't also actively using and managing Google Contacts. The app regularly gets panned as a tacked-on afterthought in Gmail, and we'll just say it straight out: it's truly awful. If you've used it, you know what we're talking about -- it makes managing contacts a laborious pain, and provides only the bare minimum of tools to get your info in order. Like it or not, you're joined to it at the hip the moment you make this platform a part of your life. If you're not keeping on top of it, it'll automatically add entries for anyone it decides you're emailing frequently, which means that over time you end up with this massive, unruly, and essentially useless list of email addresses. By default, this junk all gets transferred to your phone, making for an intimidating, frustrating experience the first time you open your little black book from the G1. It's easy to create a new group of Android-specific contacts -- and smartly, the phone also allows you to show only contacts that have phone number associated with them -- but we would've liked to have seen a wizard either on the web or phone side that makes cleaning up your contact list a breeze.

Despite the shortcomings, Google has still managed to completely eliminate one of the biggest pain points in the wireless world: changing phones. Even with ActiveSync, iSync, Intellisync, WhateverSync, the process of bringing a new phone online has usually been hairy at best, largely because you're moving across heterogeneous platforms. Sometimes the sync goes the wrong way and wipes out data on your PC, sometimes data just flat-out refuses to transfer, and quite often, you've got to physically connect the device to your computer to make it all happen.

If you're not using a smartphone, the situation's even worse; sometimes your carrier offers a solution for transferring contacts, sometimes you can get stuff where you need it to go over Bluetooth or the little chunk of storage on your SIM, but any way you slice it, it's not pretty. With Android, Google has the luxury of being able to take the monolithic approach -- you're always precisely one login and about sixty seconds away from having your entire world downloaded to you over the aether. For end users, the benefits of storing data in the cloud are more tangible than ever. That "cloud" just happens to belong to Google, and once you're in the ecosystem, it's hard to get out. Google AdWord revenue, secured.


User Interface


The G1's interface skin -- Android's default for touchscreens and only released skin thus far -- is thoroughly modern and attractive, but its high-contrast, almost cartoonish look might be a turn-off for some. In a sick, twisted way, that dovetails nicely with the fact that Google's stonewalling the enterprise market for the moment by leaving out support for VPN, Microsoft Exchange, and BlackBerry Enterprise Server; it's just a hip-looking, totally approachable UI that doesn't reek one bit of corporate starch. We'd still like to see a ton more configurability here, though. Google's own "Spare Parts" app, a free download from the Market, gets the ball rolling by allowing you to change the system text size -- something that clearly should've been including as part of Android's standard build, especially considering accessibility concerns and the fact that the default size is pretty freakin' huge. For example, in its shipping configuration the Settings application can only show six menu items at a time in the portrait orientation, and Gmail shows a fraction of an email more than that. On a 3.2-inch 480 x 320 display, that's just not enough for everyone. To add insult to injury, the current version of Spare Parts is buggy -- if you change screen orientation, text size reverts to the default.

Android's easy to use, but it's not always consistent. For folks coming from other platforms (which we guess is everyone, since Android's brand spanking new), that could be a little frustrating and make the learning curve steeper than it has to be. Here's an example: to delete a contact, you long-press their entry. The selection highlight will fade from orange to white, and after a moment, a contextual pop-up menu will appear, where you can choose "Delete contact." Okay, that's all well and good -- but try using the same paradigm in the alarm clock. No dice, right? Doesn't matter how long you hold your thumb on that alarm, sport, it's not going to give you a pop-up menu. Here, you inexplicably have to short-press the alarm, which takes you to another screen; once you're here, you push the Menu button and choose "Delete alarm." It's not hard, it's just needlessly different.

Speaking of long presses, we did have some problems with the G1 being unable to distinguish between a long press and a scroll motion. The instant the phone detects that your finger has moved, it kills the notion of the long press in progress until you lift your finger off the screen and try again. Theoretically that's not a problem, but it's really easy to accidentally move your thumb just a millimeter too far while waiting for a pop-up menu to appear, which triggers like a one-pixel scroll of the list instead.

On the flipside, these same long presses we're complaining about enable copy/paste between any two text fields in the system, so we've got to give them their proper due. Granted, we frequently hear "I've never used copy/paste on my phone in my life," but we think the root of that attitude stems from the fact that many users are accustomed to phones that don't support it or aren't powerful enough to make it worthwhile. Android's at that level, though -- and with the G1 clearly taking the so-called "Sidekick Pro" market head on, we think these same folks are going to use it, like it, and refuse to go back to a platform that doesn't support it. All it takes is a few copies of lengthy snippets from an email to a note or a calendar for it to earn its keep, as far as we're concerned.



It might seem like a minor point to make, but you'd be surprised at how quickly this becomes a huge part of your G1 experience: Android's notification system is world-class. In fact, it's the best we've ever seen on any phone or any platform. The first piece of the puzzle is a totally average-looking status bar that appears at the top of basically every screen. To the right, you get the standard information every self-respecting phone is going to provide you: time, battery charge, signal strength, data network status, WiFi, and silent mode. To the left side, though, is where things start to get interesting. Over here, any app can place an icon to indicate that something interesting has happened -- instant messages, emails, voicemails, schedule reminders, and so on -- and optionally scroll a brief message (say, a snippet of a received SMS). Already, you're looking at a system that beats Windows Mobile and the iPhone, and we haven't even gotten to the good part.



That's just the start, though. The real prize is the pull-down curtain, actuated with a downward drag of a finger from the top of the screen, where notifications go to live on a more permanent basis until you delete them. The great thing about this screen is that each notification has room to stretch out and display plenty of details: who sent you the text message, what did it say, who called you, when did they call you, and so on. And because the curtain is part and parcel of the status bar, it can be accessed from anywhere in the G1 that you can see the status bar (which is basically everywhere). It's brilliantly executed, works really well in practice, and makes Android the only platform that takes alert organization seriously.


Portrait and landscape modes


Android does a fabulous job of managing the switch between portrait and landscape modes, which is a good thing considering that you'll be making that transition a lot. Too much, actually -- as we mentioned in the hardware write-up, without an on-screen keyboard out of the box, there's little option but to go from one-handed portrait mode to two-handed landscape mode each and every time you encounter a text field. We couldn't find a single screen anywhere on the device that didn't handle the change in orientation gracefully; icons, buttons, fields, and graphics all rejiggered themselves into logical places each and every time. We found ourselves waiting as long as three-quarters of a second or so on occasion for the transition to occur after we'd opened or closed the keyboard, which we think falls shy of becoming an annoyance (though just barely).


Home screen


One of Android's most endearing qualities -- and perhaps the first thing new users will notice -- is the home screen. It's really attractive, but that's pretty easy to pull off; more importantly, it's extremely functional. First off, you can add shortcuts to applications, web bookmarks, individual contacts, music playlists, and pretty much anything else an app developer wants to expose. These all look just like the icons you're used to seeing on your PC, and you can position them wherever you like.

Down the road, the second part of this one-two punch will be widget support, and we think this is where the home screen's true value lies. It reminds us a little of Samsung's TouchWiz concept, but by the nature of Android's extensibility, it'll be far more useful. Sadly, developers can't build their own widgets in version 1.0 of the SDK, but Google says support is on the way. Whether that'll happen tomorrow or a year from now is anybody's guess.

Put simply, the widgets will turn your home screen into a destination. After all, it's not just a place to launch apps -- that should be a very, very small aspect of what the home screen does for you, and that's a lesson that the iPhone and most dumbphones have yet to learn. You'll come to the home screen to check the weather, news, sports scores, your RSS feeds, run a couple web searches, and do pretty much anything else the legion of Android developers can dream of cramming into a pretty little space.

That all said, the home screen isn't without its faults. We're not sure why Android restricts you to exactly three panels' worth of screen real estate, for example -- it seems totally arbitrary. We suppose you'd need an insane number of shortcuts and widgets displayed to run into a problem there, but that's for the user to decide, not Android. Also, the method for deleting items from the screen is totally out of left field -- you drag them to the applications tab, which temporarily turns into a trash can while you're dragging. Probably not the most obvious technique.


Productivity apps: Calendar, Contacts, Gmail/Email, and IM

The G1 comes out of the box with mobile versions of Google's Calendar, Contacts, Gmail, and Google Talk services. Forgetting for a moment how good or bad each app is on its own, we can't emphasize enough: the pervasive nature of your Google account throughout Android is an absolute boon, and these apps are the central reason why. Your data's just there without any fuss, and so far, we've had a hell of a lot fewer hiccups with it than MobileMe did in its infancy.



Calendar is good, but not great. Going into it, we'd hoped it would be a faithful replication of Calendar on your desktop browser -- but perhaps that's asking too much. The feature most notably missing (as far as we can tell) is that you can't add guests to events that are created on the G1, which to be fair, probably won't affect most folks. In general, we got the impression that Google intended the Calendar app on Android to be primarily read-only with some in-case-of-emergency writability thrown in as a precaution, and used purely as a mobile view of the schedule you've set up through the web view, it's totally acceptable; you've got agenda, day, week, and month views, you can see all the calendars you've created and had shared to you, and the integration with Android's notification system is perfect.

Like the iPhone, Android actually treats contacts as a part of the Dialer rather than giving them their own dedicated application. That works just fine, especially considering that it still gets its own application icon for the tab in the home screen (in fact, you can create a shortcut icon to an individual contact, if you're so inclined). We like how contact data fields are treated -- different types of data are offered to perform different activities. For example, if you assign a phone number to a contact, you'll immediately see that number under both "Dial number" and "Send SMS/MMS" headers in their details screen, which makes it pretty easy to use Contacts as your jumping-off point for doing a whole bunch of common social tasks on the phone.



Android's Gmail client is, for lack of a better word, amazing. Most importantly, it offers push that's actually pushy enough to be called "push" -- in some cases, we actually received new emails on the G1 before our web client. It's also designed to mimic all of the web version's most important Gmail-specific features, like conversation threading, archiving, and marking as spam. Naturally, it knows how to integrate with your contacts, and like almost everything else here, it makes expert use of the notification system.

One huge, painful drawback here is that popular attachment types -- PDF, Office, and OpenOffice documents, specifically -- are only supported by virtue of Google's automatic HTML conversion on the server side. Android itself doesn't understand any of these, so it lets Google do the conversion and simply shows the typically mucked-up results in its HTML viewer. What's more, you can't save them to your device; you've got to go back into Gmail and reload the attachment as HTML each and every time. There's a huge third-party development opportunity here, and we're hoping there are plenty of companies already cooking up solutions.

Unfortunately, not everyone uses Gmail, and depending on your situation, you may not be able to switch. This is where it starts to get a little hacky. The G1 actually features two completely different, completely unrelated email apps: one for Gmail specifically, and one that's considerably less cool for everything else. It's obvious that this is Google's passive aggressive way of saying "if you want the Android experience, you've got to drink all the Kool Aid," but they can't really be faulted entirely. The world's garden-variety email servers -- of which the G1's app supports the POP3 and IMAP varieties -- don't support all of the goodies that Gmail specifically does, and to be fair, they've tried to make the process a little less painful by automatically detecting popular email types (Yahoo! Mail and Hotmail, for example) and configuring them without any user intervention. The app works well and can load HTML-encoded emails with aplomb, but we're kind of weirded out by just how different it looks from Gmail. What's with the black versus white thing? Lots of users are going to be using both apps, so we would've liked to have seen more consistency here. Oh, and that HTML rendering we mentioned that Gmail uses for showing attachments? Yeah, no go here -- you'll have to forward them to your Gmail account or wait until you get back to your PC.

The IM app supports AIM, Google Talk, Windows Live Messenger, and Yahoo! Messenger within a single framework, which is a nice touch on Google's part (we wouldn't have been surprised to see them just support Google Talk) and saves you a few bucks that you might otherwise have to spend on a decent third-party solution. Google Talk is automatically configured and ready to go by virtue of your Google account being logged in, and actually, it's automatically on and running in the background from the moment you turn on the phone. Messages come in unobtrusively via the notification system, and of course, you can sign out individual accounts or all accounts at once if you need to.


Browser



First things first: no Flash support yet. Now that we have that out of the way, the G1's WebKit-based browser does bang-up job of rendering sites as faithfully as Mobile Safari (they're using the same rendering engine, after all), but the user experience is decidedly different. First, there's the issue of multi-touch -- the G1 doesn't support it at this point. There's some disagreement on how much multi-touch ultimately matters to the user experience, though, and let's put it this way: the G1 offers hands-down the best single-touch experience for browsing that you can find. Flick gestures work exactly as you hope they would, continuing to move the page after your finger has left the screen and slowing to a stop. Panning brings up zoom buttons at the bottom of the screen, but your main tool might actually be the magnifying box, which is called up by pressing an icon in the lower right of the app. The idea is great -- it automatically zooms out the page, offers a small, magnified box that you can drag around, and when you let go, you zoom into that area -- but we found that it became hard to control on large pages because even a small movement of your finger translates to a significant amount of scroll on the zoomed-out preview. We could definitely get used to it, though.

As we alluded to in the hardware section, page load times lagged way behind the iPhone 3G when both devices were in 3G coverage, but once the pages were loaded, scrolling was smoother on the G1. Actually, maybe "smoother" isn't the right word here -- both devices scroll pages smoothly -- but the G1 was able to do so without resorting to temporarily filling your screen with a checkerboard pattern until it could get around to re-rendering your view.

With the keyboard open, you can just start typing a URL or a search term, and as long as you don't have your cursor in a text box on a web page, the browser will know to pop open an address bar and let you do your thing. Like Chrome, the app unifies addresses and searches into a single box, which is great on a mobile device where you're always looking for ways to minimize tapping. Unfortunately, even basic navigation buttons like Back, Forward, and Bookmarks are hidden unless you press Menu, which doesn't make much sense. In fact -- get this -- you actually have to press Menu, then More, then Back to navigate back one page without moving your thumb way over to the physical back button to the right of the screen. It's not that big of a deal, but since the back button is in play elsewhere on the phone, it can get a little confusing (and it can back you out of the app). There's a keyboard shortcut for it, but frankly, that (along with Forward and Bookmarks) is something we want on-screen at all times, even if it costs us 30 or 50 pixels of real estate.


Messaging



We guess we can't really play the "whoa, threaded messaging!" card here anymore, now that manufacturers have wised up to the fact that it revolutionizes the SMS experience and have started bundling it as a matter of course on modern smartphones. Android goes along with the trend; no killer features here, per se, but it gets the job done and nicely inlines SMS and MMS messages into the same thread. One nice touch is that it'll let you take a picture or record audio in real time -- no need to hop out to the Camera app when you want to send a quick snap of what you're seeing. Sending messages to multiple recipients is a breeze, too; in a rare show of consistency, the interface is nearly identical to the email composition screen.


Music / AmazonMP3



Is AmazonMP3 the G1's killer app? Nah, Android itself is the G1's killer app, but having access to Amazon's vast (and cheap) library of non-DRM music on the go is a pretty comforting thought. We're a little surprised that Google and Amazon decided to lock downloads to WiFi; it's a move that doesn't really fall in with Android's free, open mentality, and we're hoping it was concern for the user experience -- not T-Mobile pressure -- that led them to make that call. It's not a pretty app by any stretch, and it doesn't fall in line with the UI standards set fort by the phone's other programs, but it doesn't need to be; it just needs to work, and work it did. We had some problems with album artwork occasionally not loading, but only made the whole affair even less attractive. When we can get the Misfits' Static Age for $8.99 from the comfort of our local Starbucks, we'll learn to live with it.

The music player is straight up bare-bones, and we're already pulling for a few viable replacements sprouting up in the Market over time. It'll show you album art, has a Party Shuffle mode, uses the notification curtain to give you Now Playing details, and lets you assign a song you're listening to as your ringtone in real time -- which is kind of cool -- but it has no controls or track information visible when the phone's locked and has literally zero audio adjustment controls. It also doesn't play protected content -- but if you're seriously considering Android as a platform, odds are good (well, hopefully, anyhow) that you don't have much protected content to begin with.



Assuming you're not buying all your music from AmazonMP3 over WiFi, you'll probably be connecting your G1 to a computer at some point to load tracks. We love that it doesn't try to get fancy -- you plug it in with any old mini USB cable you have lying around and the phone's microSD card just shows up as a mass storage device. The coolness ends there, though, because the Pictures, Camera, and Music apps just totally crap out once the drive is mounted to your PC on account of that whole "can't mount the same drive from two places at the same time" conundrum (it's kind of like the movie Timecop, if you're familiar). Going into the cam, for example, tells you to insert an SD card -- which is awesome, considering there's already one inserted. It's an annoyance, and if they can't figure out how to keep the storage mounted internally while it's connected to the PC, they should've at least bothered to clean up the error messages.


YouTube





There are obvious parallels to the iPhone's YouTube app here, and Android's version definitely holds its own. The gesture of swiping horizontally to move through featured videos felt vaguely awkward, but it's the freaking YouTube app we're talking about -- we've already said too much. It's got all the same functionality that the iPhone cut brings to the table with the added bonus of a category browser, a nice touch. Video quality is about on par with what you can expect from the iPhone, too, with plenty of degradation over EDGE or 3G. We've never been huge fans of mobile YouTube to start, but unless you're a diehard time-waster, we wouldn't bother here unless you have access to WiFi.


Android Market

We feel like we won't get an accurate picture of just how good the Market is until it's out of beta mode and starts offering payment collection for developers, but already, it's a destination that new G1 owners won't want to miss. There are plenty of great apps to explore here, and thanks to Google's open attitude, we should see a ton more added on an ongoing basis. Of course, the lack of oversight also means the signal-to-noise ratio is lower, but the Market has a handful of features to help users figure out what's good and what's not. For starters, there's a Featured section at the beginning of the Market's home screen that's maintained by Google (which uses that same weird horizontal swipe gallery as YouTube, coincidentally), and each app category can be sorted by popularity or date added -- good for finding the best apps and the freshest ones, respectively.



Perhaps the coolest feature here, though, is the security warning for each app you download. Android can determine what potentially sensitive features of your phone the app will have access to, which should theoretically help you make smarter decisions about the kinds of things you're comfortable downloading (and by whom they're published). It gets really in-depth, too -- it doesn't just tell you that the app has access to your personal information, for example; it tells you that it can read contacts and calendar entries. Really nicely done.

Wrap-up

The G1 isn't going to blow anyone's mind right out of the gate. Looking only at the hardware, there's nothing here that's particularly impressive, yet nothing that's particularly bad (though the GPS needs some work). It's a fine, solidly designed device that has enough style to please most users -- but it won't win a ton of beauty pageants. Think of it this way: if it were running Windows Mobile, it'd be a footnote in HTC's history.

At the end of the day, however, this isn't about the hardware, and really never was. The story here is Android and what it promises... though doesn't necessarily deliver on at first. Like any paradigm shift, it's going to take time. There is tremendous potential for this OS on mobile devices -- it truly realizes the open ideals laid out by Google when they announced this project. The only problem seems to be the stuff they either left on the back burner, cutting room floor, or hoped would come from that exciting, untapped world of open source developers. While there's plenty to praise in this phone, there's a lot more that's missing -- and some of those missing elements are what we consider to be core components of a device in the G1's class.

Shortcomings aside, though, you're still buying into one of the most exciting developments in the mobile world in recent memory. When you put the G1 up against, say, a Sidekick LX, it seems like a no-brainer for T-Mobile customers looking for a powerful QWERTY device -- especially at $20 less. You don't need to be a cutting-edge mobile geek or a pundit to do that math. When facing off with platforms like the iPhone and Windows Mobile devices, it holds its own, but has a lot of ground to cover before it's really making the competition sweat. Still, if you're just excited to be a part of a platform that's likely going to be around for a very, very long time, the G1's a totally reasonable day-to-day device to make it happen, and we expect some pretty great things from this corner of the market down the road.



Source : http://www.engadget.com/2008/10/16/t-mobile-g1-review-part-1-software-and-wrap-up/